Rigging progress that I did as a Character TD for my BFA thesis at San Jose State University -- this was the third character that needed to be used for an acting-heavy short film.
The biped Fit Skeleton was used with the Twist Joints and Bendy Joints attribute applied on the limbs.
The Twist Joints were removed from the default biped neck for a more realistic neck deformation.
The fat attributes on joints were used in conjunction with the Display cylinders to get the size of the majority of controls closer to finish.
FK Joints were manually added to create controls for the hair.
Skin Cages were used to guide a majority of the body Skinning.
A lot of back and forth was done with fitting and building the face -- the jaw was the step that required the most tweaking.
The AnimationTester tool was used to help the majority of weight painting. Corrective Shapes were used for the knee, elbow, and shoulder.
Cluster SoftMods were added to create controls for the collar and sleeve -- the Swap function was used to easily replace default nurbs Sphere with a box curve.
Ken character modeled by Truc 'Bamboo' Nguyen, Alexandra Farnsworth, Caitlyn Bui, and Mitch Alano.